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Speed Runs
movies
eye 40,629
favorite 3
comment 1
Videos of fast completions of the Break the Targets section of SSBM. Some faster times were claimed as of January 1 2005 but no vids were available. Character Time Date Player Doctor Mario 13.40 12.03.03 'Mikakunin' Mario 8.36 31.10.04 'marth1' Luigi 3.99 25.04.04 'Senju' Bowser 8.53 25.04.04 'Senju' Peach 10.16 29.09.04 'Senju' Yoshi 8.15 30.12.04 'marth1' Donkey Kong 8.77 30.11.04 'marth1' Captain Falcon 7.55 26.08.04 'raserucort' Ganondorf 5.05 28.01.04 'Senju' Falco 5.83 31.12.04 'marth1'...
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Topics: Super Smash Bros., GameCube
Speed Runs
by Peter 'Dragorn' Branam-Lefkove
movies
eye 153,835
favorite 1
comment 1
Speed run of Super Mario Sunshine in 9 segments completed on July 22 2004. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: In retrospect, I would say that this was a rather poor choice of a game for speed play. The 2D Mario games have warp worlds and such that allow one to streak through the game in about 10 minutesit takes 10 minutes just to get through this game's opening cut scenes *grumble grumble*. Even SM64 has tons of glitches and...
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Topics: Mario: Super Mario Sunshine, GameCube
Speed Runs
by Wesley 'Molotov' Corron
movies
eye 191,944
favorite 3
comment 2
Speed run of Fire Emblem for GBA in 26 segments completed on May 31 2005. Uses the "Mine Trick" at various points, an abuse of a bug in game's auto save system. Author's comments: I had completed a run on this game earlier, but I pitched chapter 29 thinking I had it. This resulted in the need for me to redo the run. Well, it turns out that was a good thing, since my old time was 4:06.08, which was a lot slower. I did a lot of unnecessary things that I cut out of this run. I skipped...
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Topics: Fire Emblem, Game Boy Advance
Speed Runs
movies
eye 229,174
favorite 3
comment 2
Individual level runs of Starcraft. Because of bugs in the recording software, the final screen is in the wrong colors and often hard or impossible to read the time. Some older times are also available. Level name / title Time Date Player Terran 00 Boot Camp 2:21 17.11.05 Philip Cornell Terran 01 Wastelands 2:40 24.11.05 Philip Cornell Terran 02 Backwater Station 1:12 12.05.07 Dmitriy Chekrigin Terran 03 Desperate Alliance 20:11 08.06.06 Philip Cornell Terran 04 The Jacobs Installation 1:22...
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Topic: Starcraft
Speed Runs
movies
eye 10,217
favorite 1
comment 0
Speedrun of Halo 2's "Metropolis" on legendary difficulty, in 5:27.
Topics: Halo 2, Halo 2: Metropolis, Xbox
Speed Runs
movies
eye 242
favorite 1
comment 0
Speed runs accepted for publication on Speed Demos Archive on April 17, 2018.
Speed Runs
movies
eye 531
favorite 1
comment 0
Speed runs accepted for publication on Speed Demos Archive on May 6, 2017.
Speed Runs
movies
eye 49,775
favorite 1
comment 0
Speed run of The Legend of Zelda: Ocarina of Time with save warping in 25 segments, completed on July 4 2007. Available in four versions: low/normal quality DivX, and normal/low quality H.264 MPEG-4. Author's comments: IMPORTANT: Feel free to link to this run, but don't upload the files or any part of them on any other site. If someone wants to see the run, they can come here, and they can even watch the embedded Flash version if they have some aversion to external media players. I would also...
Topics: Legend of Zelda: Ocarina of Time, Nintendo 64
Speed Runs
by David Kim
movies
eye 78,149
favorite 3
comment 0
Speed run of Pokémon Yellow in 18 segments completed on July 14 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: I would like to begin by thanking the following people: MrScaryMuffin for starting the topic on the Speed Demos Archive forum, ShadowJedi for giving me the idea of using Nidoking and items, Cygnus and Naye745 for tips and providing competition, wjzz for informing the forum about the Poke Doll trick, and Radix for hosting the...
Topics: Pokémon, Game Boy
Speed Runs
movies
eye 103,233
favorite 1
comment 0
Speed runs of the five main games from Kirby Super Star done in February 2005. The Dynablade run gets both secret exists can be considered 100%. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: Thanks go to Nate for transferring this from VHS to AVI. This is my second run, and I decided that it will be of Kirby Super Star, I'm not sure how to go about this, so I will just write what I think about the run. Spring Breeze- Stage 1 - I made a few...
Topics: Kirby, Super Nintendo
Speed Runs
movies
eye 262,412
favorite 1
comment 0
Low% "secret world assisted" speed run of Metroid Prime 2: Echoes in 33 segments, completed on February 25 2005. Author's comments: This is a 20% "out-of-bounds" run of Metroid Prime 2: Echoes, in which I skip two "essential" items; the echo visor and the cobalt translator (and all non-essential items). In a nutshell, it was a quick and dirty experiment to see whether 20% could be made to work under speed conditions. While I wanted the run to be reasonably tight,...
Topics: Metroid Echoes, low%, GameCube
Speed Runs
movies
eye 277,537
favorite 2
comment 0
Speed runs of the five 'Snake Tales' missions from MGS2: Substance, done in January 2005. Available in three versions: low quality, normal quality, and 60 fps high quality. Time list: A Wrongdoing: 0:10:34 Big Shell Evil: 0:15:37 Confidential Legacy: 0:13:37 Dead Man Whispers: 0:11:09 External Gazer: 0:18:16 Author's comments: A few notes beforehand: -Aims for Fast time -No unnecessary alerts (some are mandatory in B, C and E) -does not get the best ending because that would require the Tranq...
Topics: Metal Gear Solid, PlayStation 2
Speed Runs
by Damien 'Dragondarch' Moody
movies
eye 757,881
favorite 1
comment 1
Speed run of Castlevania: Aria of Sorrow on hard mode in 14 segments, completed on September 4 2004. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: I had been thinking about doing a run on this game for a while now...it just took me that long to get the ambition to actually do it :P A few notes: 1) This game has a TON of randomness in it, mostly certain souls that are (for intents and purposes) required. Some souls are very rare and required...
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Topics: Castlevania: Aria of Sorrow, Hard mode, Game Boy Advance
Speed Runs
by Andy 'NTG' Nelson
movies
eye 1.5M
favorite 5
comment 3
Speed run of Grand Theft Auto: San Andreas in 37 segments, completed on May 13 2005. Available in low and normal quality. Author's comments: Credits first - I referred quite a lot to Tirdun's walkthough from gamefaqs, and also used the Java San Andreas Map a lot to locate weapons/armour. Notes/Missions in each part: Part 1 (Big Smoke, Sweet & Kendl, Ryder, Tagging Up Turf, Cleaning The Hood, Drive-Thru, Nines and AKs, Drive-By, Sweet's Girl) - This could definitely be improved on. The...
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Topics: Grand Theft Auto, PlayStation 2